Inventory last scanned: 4/27/2026, 2:21:47 AM
Sorcery // Sorcery
Creature — Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Creature — Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Creature — Human Soldier
Artifact — Book
{4}, {T}: Draw a card.
Legendary Creature — Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature — Vampire Knight
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature — Djinn
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able. {R}: This creature gets +1/+0 until end of turn.
Creature — Leviathan
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on this Aura. At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Enchantment
All Forests are 1/1 creatures that are still lands.
Creature — Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Creature — Dragon
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Artifact Creature — Insect
{2}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Creature — Human Soldier
Instant
Target creature gets +7/+7 until end of turn.
Artifact
{2}, {T}: Target player mills two cards.
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Artifact
{2}, {T}, Sacrifice this artifact: Add {R}{G}. Draw a card.
Creature — Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
({G/P} can be paid with either {G} or 2 life.) Target creature gets +2/+2 until end of turn.
Creature — Human Nomad Mystic
Protection from black and from red Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Creature — Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
Land
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
Creature — Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Creature — Bird Wizard
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
Creature — Human Knight
{W}{W}, {T}: Destroy target black permanent.
Legendary Land
{T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Legendary Creature — Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Creature — Archon
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature — Bird
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Legendary Land
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Planeswalker — Duck
Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.
Creature — Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Creature — Illusion
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Creature — Phyrexian Carrier
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
Sorcery
Put two target lands on top of their owners' libraries.
Land
This land enters tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.