Inventory last scanned: 4/27/2026, 2:21:47 AM
Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Artifact
{1}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
Artifact
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. {4}, {T}: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Artifact Creature — Bird
Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
Artifact Creature — Beast
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
Creature — Cockatrice
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Artifact
{3}: Exile target creature you control. Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. {9}: Untap this creature. Activate only during your upkeep.
Enchantment
Whenever you cast a spell, you gain 1 life.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.
Creature — Licid
{R}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block.
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Creature — Licid
{B}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Horror
First strike At the beginning of your upkeep, destroy this creature unless you pay {3}{B}{B}{B}. If this creature is destroyed this way, it deals 7 damage to you.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Griffin
Flying Sacrifice this creature: Destroy target black creature.
Creature — Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Sorcery
Destroy all creatures.
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Sorcery
Target opponent discards two cards.
Creature — Beast
Cycling {R} ({R}, Discard this card: Draw a card.)
Sorcery
Destroy target permanent.
Land
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
Artifact Creature — Construct
{3}: Regenerate this creature.
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Artifact Creature — Construct
{2}: This creature gets +1/+0 until end of turn.
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Land Creature — Forest Dryad
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Creature — Elemental
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy this enchantment.
Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Instant
Destroy all blocking creatures and all blocked creatures.
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Sorcery
Fire Ambush deals 3 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature has flying.
Artifact
{2}, {T}: Target creature gains flying until end of turn.
Creature — Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Creature — Elemental Shaman
Sacrifice this creature: Destroy target nonbasic land.
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.
Legendary Creature — Phyrexian Horror
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.