2723 Moonmist CV, Round Rock, TX, 78665
Cards Tracked
2446
In Stock
0
Rating
β
Inventory last scanned: 5/5/2026, 6:28:51 PM
Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Creature β Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature β Human Druid
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Cat Advisor
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.
Creature β Human Soldier
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Legendary Creature β Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Soldier
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Sorcery // Enchantment Creature β Saga Elemental
Creature β Human Soldier
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
Creature β Dryad Warlock
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." At the beginning of your end step, if a creature died under your control this turn, draw a card.
Instant
Counter target creature spell.
Creature β Zombie Warlock
{1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying.
Artifact
{T}, Exile this artifact: Add {U}. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact β Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Creature β Merfolk Detective
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Creature β Phyrexian Beast
This creature enters with four oil counters on it. This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Artifact β Equipment
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
Legendary Creature β Spirit Warlock // Legendary Creature β Spirit Avatar
Creature β Human Detective
This creature can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.
Instant // Instant
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Creature β Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
{T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Creature β Elemental Sorcerer
Vivid β When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
Instant
Choose one or both β β’ Turn target face-down creature face up. β’ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Human Sorcerer
Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Creature β Phyrexian Goblin Warrior
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Enchantment
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Legendary Creature β Spider Human Advisor
Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
Legendary Creature β Archon Detective
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Instant
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Creature β Faerie Detective
Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Enchantment β Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment β Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Legendary Creature β Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Legendary Creature β Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Legendary Creature β Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature β Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.