2723 Moonmist CV, Round Rock, TX, 78665
Cards Tracked
2446
In Stock
0
Rating
β
Inventory last scanned: 5/5/2026, 6:28:51 PM
Creature β Wurm
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Instant
Choose one β β’ Abrade deals 3 damage to target creature. β’ Destroy target artifact.
Creature β Lammasu
Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature β Djinn Sorcerer
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
Creature β Human Citizen
Vigilance Channel β {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Legendary Creature β Human Knight
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
Artifact β Vehicle
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Land β Town
When this land enters, you gain 2 life. {T}: Add {C}.
Sorcery
Choose one β β’ Take the Elevator β Create three 1/1 colorless Hero creature tokens. β’ Take 59 Flights of Stairs β Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Illusion
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature β Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature β Ogre Cleric
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Creature β Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Legendary Creature β Symbiote Soldier Hero
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Creature β Eye Horror
Flying, deathtouch {3}, Sacrifice another creature or artifact: Draw a card.
Instant
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment β Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Creature β Human Artificer Warrior
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Artifact Creature β Robot Villain
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Vampire Rogue
This creature enters tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Legendary Creature β Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Detective
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Creature β Human Hero
When this creature enters, you gain 2 life.
Legendary Creature β Dwarf Cleric
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
Creature β Turtle Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Legendary Creature β Bird
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall β Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Sorcery
Draw three cards, then discard a card.
Artifact β Food
When this artifact enters, destroy target creature. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Creature β Turtle
Vigilance, ward {3} Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.