Inventory last scanned: 4/28/2026, 6:30:14 PM
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Elf Detective
When this creature enters, target opponent exiles a card from their hand.
Creature — Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Elephant Cleric
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Creature — Human Cleric
When this creature enters, create a 4/4 white Angel creature token with flying.
Instant
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
Creature — Orc Berserker
When this creature enters, the Ring tempts you.
Artifact Creature — Utrom Robot Scientist
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Artifact Creature — Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Legendary Creature — Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Land — Town
This land enters tapped. {T}: Add {B} or {R}.
Creature — Vedalken Wizard
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Sorcery
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Legendary Creature — Symbiote Villain
Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Legendary Creature — Phyrexian Zombie Wizard
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
Legendary Creature — Mutant Frog Turtle
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card.
Creature — Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature — Human Soldier
Vigilance
Legendary Creature — Human Wizard
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Dwarf Barbarian
When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
Legendary Creature — Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
Sorcery
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Instant
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. • Galian Beast — {0} — 3/2. • Death Gigas — {1} — 5/2. • Hellmasker — {3} — 7/2.
Creature — Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Creature — Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
Creature — Elf Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Creature — Drake Beast
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")