Inventory last scanned: 5/3/2026, 7:43:28 PM
Artifact
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
Creature — Elf Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Sorcery
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
World Enchantment
Creatures with flying get +1/+1.
Creature — Bird Cleric
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Artifact Creature — Construct
{T}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact. {3}, {T}, Remove a charge counter from this artifact: Draw a card.
Creature — Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Creature — Phyrexian Chimera
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
Creature — Zombie
Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate this creature.
Creature — Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Creature — Human Cleric
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Creature — Human Druid
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Creature — Human Warrior
Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Creature — Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Legendary Creature — Human Wizard
Prevent all damage that would be dealt to Sevinne. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Creature — Crocodile
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
Creature — Rat
{B}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Enchantment — Aura
Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
Creature — Human Warlock
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Creature — Human Wizard
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: This creature deals 1 damage to any target and 1 damage to you.
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Sorcery
Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
{2}, {T}, Sacrifice this artifact: Add {B}{R}. Draw a card.
Creature — Vampire
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Artifact — Vehicle
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Creature — Efreet
Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature's echo cost is paid, each opponent may draw up to three cards.
Creature — Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Creature — Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target land.
Creature — Elf Shaman
When this creature enters, draw a card.
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Artifact Creature — Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Enchantment — Aura
Enchant creature When this Aura enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Merfolk Wizard
This creature has flying as long as you control another Merfolk.
Creature — Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Creature — Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and this enchantment becomes a copy of that card. (If it does, it loses this ability.)
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. {R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.