Inventory last scanned: 4/27/2026, 2:29:16 AM
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Sorcery — Lesson
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
Legendary Creature — Human Avatar Ally
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Creature — Bird Rogue
Flying When this creature enters, you take the initiative.
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add one mana of any color.
Enchantment — Aura
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
Creature — Elemental
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)
Instant
Switch target creature's power and toughness until end of turn.
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature — Eldrazi Leech
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature — Horror
When this creature enters, each player sacrifices two creatures of their choice.
Creature — Horror
Flying When this creature enters, target player discards two cards.
Creature — Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
Creature — Specter
Flying Whenever this creature deals damage to a player, that player discards a card.
Instant
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Artifact
{T}: Add {W}, {B}, or {G}. {W}{B}{G}, {T}, Sacrifice this artifact: Draw a card.
Creature — Dog Cleric
{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Creature — Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Creature — Human Wizard
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Instant
Target creature gains haste until end of turn. Draw a card.
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
Artifact Creature — Construct
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Spider
Reach When this creature enters, you may destroy target Equipment.
Creature — Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Artifact Creature — Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Human Citizen
Vigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Insect
Flash This creature enters with three +1/+1 counters on it.
Creature — Phyrexian Druid
Vigilance When this creature enters, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
Creature — Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Create a 5/5 green Wurm creature token with trample.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact — Vehicle
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Legendary Creature — Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Creature — Bird Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.