Inventory last scanned: 5/4/2026, 6:51:28 PM
Artifact Creature — Scarecrow
Vigilance {2}: Add one mana of any color.
Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature — Human Cleric
{T}: You gain 1 life.
Artifact
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Zubera Spirit
When this creature dies, you gain 2 life for each Zubera that died this turn.
Enchantment — Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Artifact
{T}: Add {U} or {B}. {4}{U}{B}: This artifact becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Creature — Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Creature — Human Wizard Sorcerer
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature — Human Knight
First strike, protection from red
Artifact — Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}
Creature — Ape Shaman
Trample When this creature dies, draw a card.
Creature — Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Creature — Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
Creature — Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature — Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature — Human Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
Creature — Vampire Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Artifact — Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip {2}
Legendary Creature — Elemental
Trample {G}: Regenerate Silvos.
Artifact Creature — Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {G} or {U}.
Artifact
{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Simoon deals 1 damage to each creature target opponent controls.
Sorcery
Each player sacrifices an enchantment of their choice.
Creature — Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Creature — Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature."
Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Creature — Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Creature — Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
Creature — Rat Horror
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Soldier
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Creature — Siren Pirate
Flying When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Siren
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
Creature — Zombie Siren
Flying Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
Legendary Creature — Human
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.