Inventory last scanned: 5/4/2026, 6:51:28 PM
Creature — Rhino Cleric
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature.
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: This creature gets +1/+0 until end of turn.
Creature — Soltari Soldier
{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
Creature — Soltari Cleric
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature — Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Spider
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Creature — Illusion
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Creature — Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
Creature — Human Warrior
Menace Each creature you control with menace can't be blocked except by three or more creatures.
Creature — Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Creature — Moonfolk Rogue
Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target player mills two cards.
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Creature — Moonfolk Wizard
Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature — Moonfolk Wizard
Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Moonfolk Wizard
Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Artifact Creature — Spirit
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of this creature.
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Sorcery
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
Legendary Creature — Snake Warrior
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
Artifact
{6}, {T}: Two target players exchange life totals.
Enchantment — Aura
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Artifact
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Creature — Elemental
Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Avatar
Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile this card from your graveyard: Draw a card for each color among permanents you control.
Creature — Elemental
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant
You gain life equal to target creature's power.
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
Creature — Hippogriff Spirit
Flying When this creature enters, exile up to one target card from a graveyard.
Creature — Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature — Djinn
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Creature — Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Creature — Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
Creature — Demon
When this creature dies, each player loses 3 life.
Creature — Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Cleric
{T}: You gain 1 life.