Inventory last scanned: 5/4/2026, 6:51:28 PM
Enchantment Creature — Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
Sorcery
Destroy all nonartifact permanents.
Creature — Scorpion Demon
When this creature enters, put two -1/-1 counters on target creature you control. When this creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
Creature — Spirit
Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature — Devil
{2}{R}: Target creature can't block this turn.
Creature — Cat Citizen
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Instant
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Elemental Soldier
Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Creature — Goblin
{T}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
Creature — Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Artifact — Equipment
Equipped creature has first strike. {R}{R}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
When this creature dies, put a +1/+1 counter on target creature you control.
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Creature — Eldrazi Goblin
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." {1}{C}, Sacrifice an Eldrazi: This creature deals 2 damage to any target.
Creature — Bird Citizen
Flying When this creature enters, you gain 1 life for each other creature you control.
Creature — Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Artifact — Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.
Creature — Specter
Flying {5}{B}: Target opponent loses 2 life and you gain 2 life.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Instant
Counter target artifact or creature spell unless its controller pays {4}.
Creature — Cat Spirit
Protection from green {B}: Regenerate this creature.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Creature — Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Creature — Spirit
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Creature — Human Pilot
Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact. {T}, Remove a book counter from this artifact: Add {C}. {3}, {T}, Remove three book counters from this artifact: Draw a card.
Instant
Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
Creature — Dragon
Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
Creature — Wolverine
This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature — Chimera
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Creature — Weird
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Creature — Human Wizard
Assist (Another player can pay up to {6} of this spell's cost.) When this creature enters, you may return target tapped creature to its owner's hand.
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Creature — Sphinx
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.