Inventory last scanned: 5/4/2026, 6:51:28 PM
Creature — Sphinx
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Creature — Sphinx
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Sphinx
Flying Discard two nonland cards with the same name: Draw four cards.
Artifact Creature — Sphinx
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Spider Horror Citizen
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
Enchantment — Aura
Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Artifact — Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Spike
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
Creature — Spike
This creature enters with a +1/+1 counter on it. When this creature enters, move all +1/+1 counters from all creatures onto it.
Creature — Spike Drone
This creature enters with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Creature — Goblin Warrior
Haste
Creature — Dinosaur
This creature can block an additional creature each combat.
Artifact
Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1—9 | This artifact deals 5 damage to that creature. 10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Robot Turtle
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
Creature — Goblin Shaman
{1}{R}{R}: This creature deals damage equal to its power to any target.
Creature — Goblin Shaman
{R}, {T}: This creature deals damage equal to its power to any target.
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: Counter target spell unless its controller pays {1}.
Creature — Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Instant
Destroy target creature or Vehicle.
Creature — Insect
When this creature dies, put a +1/+1 counter on target creature you control.
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Artifact Creature — Insect
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from this creature: Remove a counter from target permanent.
Artifact Creature — Construct
Whenever this creature blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.
Creature — Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact Creature — Phyrexian Thopter
({U/P} can be paid with either {U} or 2 life.) Flying
Creature — Minotaur Berserker
As long as you've drawn two or more cards this turn, this creature has double strike.
Creature — Phyrexian Zombie Mercenary
This creature can't block.
Creature — Insect
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature — Human Knight
Trample When this creature enters, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Artifact
{T}: Add one mana of any color. {5}, {T}: Tap target creature.
Creature — Starfish
{U}: Regenerate this creature. At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
Creature — Insect
Flash Flying When this creature enters, target creature you control with flying gets +2/+0 until end of turn.
Creature — Bird
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Elf Scout
This creature can't be blocked except by creatures with flying or reach.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
Snow Creature — Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Creature — Spirit
Flying Other creatures you control with flying get +0/+1.
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Creature — Spirit
When this creature enters, you gain 4 life.
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Instant // Instant
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
Creature — Human Warlock
Deathtouch This creature enters with two +1/+1 counters on it. When this creature dies, put its counters on target creature you control.
Creature — Lizard
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.