Inventory last scanned: 5/4/2026, 6:51:28 PM
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker of their choice. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Land — Sphere
This land enters tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Draw a card.
Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 1 damage to each creature without flying. II — Add {R}{R}. III — Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Land — Sphere
This land enters tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Legendary Creature — Human Advisor
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature — Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
Land — Sphere
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
Land — Sphere
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Creature — Demon
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
Sorcery
Draw a card for each tapped creature target opponent controls.
Legendary Creature — Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Creature — Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Instant
Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if there are seven or more cards in your graveyard.
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
Artifact Creature — Construct
Sacrifice an artifact: This creature gains flying until end of turn.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Kindred Instant — Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Creature — Otter
Whenever this creature deals damage to an opponent, draw a card.
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Creature — Shade
Lifelink {2}{B}: This creature gets +1/+1 until end of turn.
Creature — Mouse Bard
Whenever this creature attacks, untap target nonland permanent.
Enchantment
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Artifact Creature — Thopter
Flying At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Artifact Creature — Thopter
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature — Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature — Elf Warrior
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: This creature gets +4/+4 until end of turn.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature — Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Token Creature — Rat Rogue
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. (This token's mana cost is {3}{B}.)
Creature — Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
Creature — Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Artifact Creature — Scarecrow
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.
Creature — Horror
Trample When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Beast
Flying Your maximum hand size is reduced by two.
Creature — Rat Rogue
Threshold — {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.