Asgard Games, Texas, 77
Cards Tracked
9218
In Stock
9218
Rating
β
Inventory last scanned: 8/2/2026, 6:11:42 PM
Creature β Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
Artifact β Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Djinn
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Creature β Spirit
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature β Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature β Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.) Trample
Creature β Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, tap all other creatures.
Creature β Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Creature β Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
Instant
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact
{T}: Add {W}. {1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Creature β Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Sorcery
Roll a d20. 1β9 | Thunderwave deals 3 damage to each creature. 10β19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Creature β Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
Enchantment β Room // Enchantment β Room
Artifact Creature β Turtle
Defender When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Creature β Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Creature β Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature β Eldrazi Drone
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Creature β Elemental
{U}, {T}: You may tap or untap another target creature. Landfall β Whenever a land you control enters, you may untap this creature.
Artifact Creature β Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature β Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Elemental Minion
Defender (This creature can't attack.) {4}: This creature loses defender until end of turn. {T}: Untap target permanent.
Legendary Creature β Human Warrior
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.
Creature β Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Creature β Human Barbarian
Trample Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment β Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Enchantment β Aura
Enchant creature When this Aura enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
Land
This land enters tapped. {T}: Add {R} or {G}.
Creature β Treefolk
Reach, trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Land
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add one mana of any color.
Creature β Elemental Horse
Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, tap all other creatures.
Creature β Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature β Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature β Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Creature β Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Creature β Drake
Flying When another creature enters, return this creature to its owner's hand.
Creature β Kithkin Soldier
{4}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Plant Wall
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature β Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice this artifact: You gain 3 life.
Creature β Goblin Rogue
Haste {R}: This creature can't be blocked this turn except by creatures with defender.
Creature β Goblin Rogue
When this creature enters, if {G} was spent to cast it, destroy target artifact.
Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Human Warrior
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life.
Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)