Inventory last scanned: 5/4/2026, 6:51:28 PM
Enchantment Creature — Lamia
Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.
Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Instant
Tap all creatures your opponents control and untap all creatures you control.
Creature — Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature — Kithkin Soldier
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
Creature — Kithkin Soldier
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) This creature can block any number of creatures.
Creature — Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
Creature — Spirit
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Instant
Exile target Spirit, creature with disturb, or enchantment.
Creature — Zombie Dog
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Artifact Creature — Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap this artifact during your untap step. {2}, {T}: All creatures get +2/+2 for as long as this artifact remains tapped.
Creature — Orc Warrior
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Beast
{B}: This creature deals 1 damage to each creature and each player.
Enchantment
When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Creature — Shapeshifter
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.
Creature — Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creature — Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
Creature — Lizard
This creature gets +1/+2 as long as you have one or fewer cards in hand.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Legendary Creature — Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
Sorcery
Put a +1/+1 counter on each of X target creatures.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
Creature — Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Thrull
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Troll Shaman
This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
Creature — Elemental Drake
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact
{T}: Add {W}. {1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Creature — Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Creature — Giant Shaman
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
Creature — Shark Pirate
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
Creature — Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
Artifact — Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Djinn
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Creature — Spirit
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature — Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.) Trample
Creature — Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, tap all other creatures.
Creature — Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Creature — Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
Instant
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Creature — Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.