Inventory last scanned: 4/27/2026, 6:54:33 PM
Creature — Phyrexian Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
Creature — Gremlin
{1}, {T}: This creature deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap this creature.
Creature — Hellion
Trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Creature — Leech
Flash When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Creature — Elemental
Flying {3}{U}: Untap this creature.
Snow Creature — Specter
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
Snow Creature — Bird
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spirit Warrior
{T}: Attacking Spirits get +1/+0 until end of turn.
Creature — Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Creature — Human Wizard
{T}: This creature deals 1 damage to target creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature — Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Creature — Vampire Assassin
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
Creature — Vampire
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Creature — Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Artifact Creature — Construct
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Creature — Thrull
Sacrifice this creature: Add {B}{B}.
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Creature — Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Creature — Human Berserker
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Giant
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Enchantment — Aura
Enchant creature you control {R}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Creature — Kavu
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Creature — Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
Creature — Ooze
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature.
Creature — Vampire Cleric
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Creature — Minotaur Warrior
When this creature enters, discard a card.
Creature — Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creature — Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
Creature — Cyclops Giant
{T}, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
Creature — Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Ogre Warrior Shaman
{T}: Put a devotion counter on this creature. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Elemental
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Plant Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.
Creature — Dryad
{T}: Untap target land.