Inventory last scanned: 5/4/2026, 6:51:28 PM
Creature — Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Creature — Bear
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
Creature — Merfolk Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Creature — Bird Ally
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Elemental
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Instant
Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
Artifact
{T}: Untap another target permanent.
Creature — Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
Creature — Human Warrior
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Target creature gets +3/+0 and gains haste until end of turn.
Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant — Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Creature — Human
Prevent all damage that would be dealt to this creature by creatures.
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay {W}. If you do, return this card from your graveyard to your hand.
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Creature — Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.
Creature — Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature — Zombie Barbarian
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Creature — Zombie
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
Creature — Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Instant
As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Creature — Cat
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Enchantment
Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
Instant
Counter target spell. Its controller loses 3 life.
Creature — Giant Rogue
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
Creature — Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
Enchantment — Room // Enchantment — Room
Creature — Dog
This creature can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
Creature — Nightmare Horse
This creature can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Creature — Elemental Dog
This creature attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery — Arcane
Up to three target creatures can't block this turn.
Sorcery
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)