Asgard Games, Texas, 77
Cards Tracked
9242
In Stock
9242
Rating
β
Inventory last scanned: 7/26/2026, 6:12:25 PM
Enchantment β Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve β There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved β At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment β Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve β Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved β Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Instant
Draw two cards, then look at the top card of each player's library.
Instant
Destroy target nonlegendary creature.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Enchantment β Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Land
{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.
Artifact Creature β Construct
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature β Crocodile
Instant
Draw two cards, then discard a card.
Creature β Elemental
Sacrifice this creature: Add {R}{R}.
Creature β Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Creature β Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Creature β Fish Crocodile
Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target.
Creature β Dog
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact β Equipment
Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Wizard
{T}: Target player mills a card.
Sorcery
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Artifact Creature β Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature β Human Cleric
When this creature enters, you gain 3 life.
Artifact Creature β Construct
When this creature dies, add {C}{C}{C}.
Creature β Cat Bird
Flying Whenever this creature attacks, untap target artifact or creature.
Legendary Creature β Human Archer
First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Instant
Spree (Choose one or more additional costs.) + {1} β Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} β Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Sorcery
Adamant β If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Creature β Insect
Landfall β Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Instant
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
Sorcery
Exile target land.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Creature β Elf Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
Creature β Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature β Pegasus
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature β Dinosaur
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature β Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Creature β Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Creature β Elf Druid
Alliance β Whenever another creature you control enters, put a +1/+1 counter on this creature.
Enchantment Creature β Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Enchantment
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Creature β Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Legendary Creature β Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Instant
Exile target black or red permanent.
Creature β Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature β Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Artifact β Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Creature β Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature β Centaur Warrior
Land
{T}: Add {G}. This land deals 1 damage to you. Threshold β {G}, {T}, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Creature β Centaur Cleric
When this creature enters, you gain 3 life.