Asgard Games, Texas, 77
Cards Tracked
9225
In Stock
9225
Rating
β
Inventory last scanned: 7/27/2026, 6:11:57 PM
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Creature β Human Elf Druid
Bear Form β During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
Creature β Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Creature β Sphinx
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Destroy all creatures with toughness 4 or greater.
Creature β Human Citizen
Whenever this creature attacks, untap target creature or land.
Creature β Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
Artifact β Equipment
Equipped creature gets +1/+0 for each of its colors. Equip {1}
Creature β Elephant Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Kindred Enchantment β Kithkin
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. {4}{W}: Create a 1/1 green and white Kithkin creature token.
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Enchantment Creature β Horror
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Artifact β Vehicle
Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {R} ({R}, Discard this card: Draw a card.)
Creature β Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
Creature β Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Creature β Human Knight
When this creature enters, create a 1/1 white Human creature token.
Sorcery
Choose one or more β β’ Target creature you control fights target creature an opponent controls. β’ Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) β’ Put a lore counter on target Saga you control.
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature β Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Creature β Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Instant
Affinity for Cats (This spell costs {1} less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.
Sorcery
Choose one β β’ Destroy target Vampire. β’ Destroy target enchantment.
Creature β Human Citizen
When this creature enters, choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard. β’ You gain 4 life.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature β Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Gnome Wizard
Mage Hand β {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Creature β Insect
Haste Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
Creature β Kor Warrior
Creature β Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Instant
Each opponent sacrifices a creature of their choice with flying.
Land β Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Creature β Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Sorcery
Target creature gains flying until end of turn. Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Artifact Creature β Insect
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Artifact Creature β Dragon
Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on this creature.
Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature β Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Artifact Creature β Shapeshifter
Imprint β When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Enchantment
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Instant
This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Creature β Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.
Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)