Inventory last scanned: 4/28/2026, 6:55:04 PM
Creature — Human Advisor
When this creature enters, target opponent discards a card.
Creature — Human Minion
{2}{B}: Regenerate this creature. Whenever this creature becomes blocked, defending player discards a card at random.
Artifact
This artifact enters tapped. {T}: Choose a color of a card in your graveyard. Add one mana of that color.
Instant
Counter target spell if its controller is poisoned.
Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Creature — Eldrazi Shapeshifter
Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Creature — Elemental
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
Creature — Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Creature — Beast
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Sorcery
Draw two cards.
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Instant
Counter target spell. Its controller mills four cards.
Instant
Counter target noncreature spell. Its controller loses 2 life.
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Creature — Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
Creature — Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature — Bird
Flying, vigilance
Artifact Creature — Homunculus
This creature gets +1/+1 as long as you control another artifact.
Creature — Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature — Human Wizard
{T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
Sorcery — Lesson
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment — Aura
Enchant creature When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
Creature — Elemental
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
Creature — Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Land — Desert
{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Creature — Lizard
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
Sorcery
You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip {2}
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact.
Instant
Choose one — • Destroy target Vehicle. • Crash and Burn deals 6 damage to target creature or planeswalker.
Creature — Rhino
Trample
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Creature — Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Creature — Giant Coward
This creature can't block alone.
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phyrexian Horror
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Creature — Elemental Cat
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
Creature — Elf Warrior
This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Artifact
{2}, {T}, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
Sorcery
Destroy target artifact, enchantment, or land.
Creature — Eye
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
Instant
Exile target card from a graveyard. Draw a card.