Asgard Games, Texas, 77
Cards Tracked
9225
In Stock
9225
Rating
β
Inventory last scanned: 7/27/2026, 6:11:57 PM
Enchantment
{B}{B}: Counter target green spell.
Creature β Phyrexian Snake
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
Creature β Elf Berserker
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Creature β Vampire Knight
Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
Creature β Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Creature β Zombie Pilot
This creature saddles Mounts and crews Vehicles as though its power were 2 greater. {3}{B}: Return this card from your graveyard to your hand.
Sorcery
Destroy target green or white creature.
Creature β Rat Shaman
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Instant β Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target nongreen creature. It can't be regenerated.
Enchantment β Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.
Creature β Human Cleric
Protection from black
Sorcery
Destroy target tapped creature.
Instant
Regenerate target creature.
Enchantment β Aura
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Instant
Target creature gets -X/-X until end of turn.
Artifact β Spacecraft
When this Spacecraft enters, it deals 3 damage to any target. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying {1}{R}: This Spacecraft gets +2/+0 until end of turn.
Instant
Choose one β β’ Target opponent exiles a creature they control. β’ Target opponent exiles an enchantment they control.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Artifact
{4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Choose one β β’ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) β’ Counter target noncreature spell unless its controller pays {3}.
Artifact
Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
Sorcery
You draw two cards and lose 2 life. Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you draw two cards and each opponent loses 2 life.
Sorcery
Destroy target artifact. Add {G}{G}{G}.
Artifact β Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Elf Warrior
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Creature β Human Cleric
{W}, Sacrifice this creature: You gain 3 life.
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
This spell costs {1} less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Instant
Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
Creature β Merfolk Soldier
At the beginning of your end step, untap target Merfolk you control. Other Merfolk you control get +1/+1.
Enchantment β Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Creature β Goblin Warrior
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature β Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature β Giant Warrior
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
Creature β Homarid
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Creature β Merfolk Wizard
Inspired β Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature β Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
Creature β Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Creature β Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Instant
Choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Destroy target creature with power 4 or greater.
Instant
Prevent all combat damage that would be dealt to players this turn.
Instant
Destroy target creature without flying.
Creature β Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Creature β Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
Enchantment β Room // Enchantment β Room
Creature β Demon
Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.