Asgard Games, Texas, 77
Cards Tracked
9225
In Stock
9225
Rating
β
Inventory last scanned: 7/27/2026, 6:11:57 PM
Creature β Bird Rogue
Flying When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature β Human Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Creature β Vampire Spirit
Descend 4 β As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
Creature β Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature β Bird
Flying When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
Enchantment β Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
Artifact Creature β Robot Scout
Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Sorcery β Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Creature β Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Enchantment Creature β Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Enchantment Creature β Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
Enchantment Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature β Human Soldier
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
Creature β Cyclops
If a creature you control attacks, this creature also attacks if able.
Creature β Goblin Warlock
When this creature enters, create a 1/1 black and red Goblin creature token.
Creature β Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Creature β Elf Cleric
When this creature enters, each opponent discards a card.
Creature β Elf Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Creature β Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature β Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Creature β Eldrazi Drone
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
Instant
Electrify deals 4 damage to target creature.
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Enchantment
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Artifact Creature β Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
Creature β Jellyfish
Flash Flying When this creature enters, you get {E}{E} (two energy counters). At the beginning of your first main phase, tap this creature unless you pay {E}.
Creature β Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Creature β Elf Artificer
This creature can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature β Elf Druid
Alliance β Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sorcery
Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard this card: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery β Lesson
Create a 4/4 blue and red Elemental creature token.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Land
This land enters tapped. {T}: Add {G} or {W}.
Creature β Wurm
Vigilance, trample
Creature β Giant
Reach (This creature can block creatures with flying.) Landfall β Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Creature β Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Creature β Human Soldier
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
Creature β Human Wizard
When this creature enters, draw a card, then discard a card.
Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, you may tap target creature.