Asgard Games, Texas, 77
Cards Tracked
9225
In Stock
9225
Rating
β
Inventory last scanned: 7/27/2026, 6:11:57 PM
Instant
Fateful End deals 3 damage to any target. Scry 1.
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Zombie Wizard
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Instant
Move all counters from target creature onto another target creature.
Creature β Human Pirate
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Human Pirate
{1}{R}: This creature gets +1/+0 until end of turn.
Creature β Illusion
MorphβReturn two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Sorcery
Target player skips their next draw step.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Creature β Human Soldier
Constellation β Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel β {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.
Kindred Enchantment β Giant
Each creature with the greatest mana value has protection from each color.
Creature β Wolf
First strike Boast β {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Enchantment Creature β Nightmare
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Enchantment Creature β Nightmare
Haste This creature must be blocked if able.
Enchantment β Aura
Enchant creature When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment Creature β Nightmare
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample
Enchantment Creature β Nightmare
Whenever this creature deals combat damage to a player, draw that many cards.
Enchantment Creature β Nightmare
Flying Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Enchantment Creature β Nightmare
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment Creature β Nightmare
Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Enchantment Creature β Nightmare
Flying, lifelink This creature can't block. Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Enchantment Creature β Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
Enchantment Creature β Nightmare
When this creature dies, it deals 1 damage to any target and you gain 1 life.
Enchantment Creature β Nightmare
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment Creature β Nightmare
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Creature β Demon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Instant
Destroy target enchanted creature or enchantment creature.
Enchantment
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Exile target creature or planeswalker.
Instant
Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Shapeshifter
Changeling (This card is every creature type.) During your turn, this creature has first strike.
Creature β Minotaur
This creature can't block unless you control another Minotaur.
Creature β Cat Beast
Sacrifice this creature: Destroy target enchantment.
Creature β Cat Beast
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Artifact β Spacecraft
When this Spacecraft enters, mill three cards, then return a creature or Spacecraft card from your graveyard to your hand. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, lifelink
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Creature β Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Creature β Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Creature β Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Cat
When this creature dies, draw a card.
Creature β Wolf
When this creature enters, create a 2/2 green Wolf creature token.
Creature β Cat Ape
This creature enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Artifact
Creature spells cost {2} more to cast.
Land
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.