Inventory last scanned: 4/29/2026, 6:53:25 PM
Creature — Cat
When this creature dies, draw a card.
Creature — Wolf
Trample {1}{R}: This creature gets +2/+0 until end of turn.
Creature — Wolf
When this creature enters, create a 2/2 green Wolf creature token.
Creature — Cat Ape
This creature enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Artifact
Creature spells cost {2} more to cast.
Land
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Creature — Boar
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player. {B}{B}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Creature — Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
Creature — Zombie
When this creature dies, you may put a -1/-1 counter on target creature.
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on this Aura. At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
Creature — Zombie Leech
Whenever this creature deals combat damage to a player, you mill two cards. {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Instant
Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
Creature — Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature — Horror
{2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.
Creature — Shade Horror
{B}: This creature gets +1/+1 until end of turn.
Creature — Imp
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Sorcery
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
Creature — Wolf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Enchantment — Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Artifact
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Instant
Return up to two target creature cards from your graveyard to your hand.
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Instant
Destroy all blocking creatures and all blocked creatures.
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Creature — Drake
Flying
Creature — Kithkin
{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Artifact Creature — Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Artifact Creature — Fox
When this creature enters, you gain 2 life. When this creature dies, draw a card.
Artifact Creature — Vedalken Wizard
{2}{U}: Untap target artifact.
Creature — Elf Salamander Rogue
This creature can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Instant
Exile target creature.
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
Creature — Faerie Assassin
Flying When this creature enters, destroy target creature that was dealt damage this turn.
Token Creature — Bird Scout
Flying When this creature enters, target creature you control gains flying until end of turn. (This token's mana cost is {2}{U}.)
Enchantment — Aura
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Instant
Destroy target creature or planeswalker.
Creature — Human Soldier
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.
Creature — Human Artificer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.