Inventory last scanned: 4/30/2026, 6:52:47 PM
Creature — Phyrexian Beast
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
Artifact
{1}, Sacrifice this artifact: Draw a card. {1}{R}, Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Creature — Spirit
Haste {R}: This creature gets +1/+0 until end of turn.
Creature — Phyrexian Beast
This creature enters with two oil counters on it. Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Creature — Merfolk Advisor
This creature can't be blocked as long as you've sacrificed an artifact this turn. Whenever this creature attacks, draw a card, then discard a card.
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
Creature — Vampire Berserker
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Creature — Dragon
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
Instant // Sorcery
Creature — Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Elf Druid
When this creature dies, if it was blocked this turn, you gain 4 life.
Legendary Creature — Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Goblin Artificer
When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Creature — Elf
Creature spells can't be countered.
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature — Elf Merfolk
Flying
Creature — Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Creature — Human Scout
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Griffin
Flying When this creature enters, target creature gains flying until end of turn.
Creature — Kithkin Wizard
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Return target tapped creature to its owner's hand. Draw a card.
Creature — Elemental Elk
Flash Vigilance, reach, trample
Creature — Merfolk Knight
Protection from red
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature — Kithkin Knight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
Legendary Creature — Satyr
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Creature — Spirit
Flying Other Spirit creatures you control get +0/+1.
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Artifact
Flash {3}, {T}: Untap target artifact.
Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying, haste
Creature — Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Creature — Shapeshifter
Changeling (This card is every creature type.) Trample
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Shapeshifter
Changeling (This card is every creature type.) Trample
Creature — Zombie
{T}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
Instant
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Creature — Beast
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
Legendary Creature — Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Creature — Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)