Inventory last scanned: 4/30/2026, 6:52:47 PM
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.
Creature — Plant Beast
{T}: Add {G}.
Legendary Creature — Orc Soldier
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Creature — Gorgon
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Creature — Ape
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
Creature — Ape
Trample This creature gets +4/+4 as long as there are no cards in your graveyard.
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Legendary Creature — Human Soldier
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
Creature — Cyclops Berserker
Reach Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to each creature defending player controls.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Creature — Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
Creature — Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
Artifact — Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Legendary Planeswalker — Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Creature — Elemental
Menace Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Creature — Plant
Defender, reach {4}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Instant
Target creature gets -4/-4 until end of turn.
Land — Desert
{T}: Add {C}. {1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Creature — Giant
Vigilance Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
Enchantment Creature — Horror
Reach When this creature dies, you gain 2 life.
Creature — Human Pirate
This creature gets +1/+0 as long as it's attacking.
Creature — Thrull
Flying When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Creature — Human Soldier
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Insect
{1}, Sacrifice this creature: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Artifact Creature — Horror
Whenever this creature attacks, exile target card from defending player's graveyard.
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Spider
Reach {3}{B}: This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Artifact Creature — Golem
{1}: Add one mana of any color. Activate only once each turn. {2}, Exile this card from your graveyard: Exile target card from a graveyard.
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)
Instant
Exile target creature or Spacecraft.
Creature — Human Scout
Flying When this creature dies, create a tapped 2/2 colorless Robot artifact creature token.
Creature — Merfolk Rogue
This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature — Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature — Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.