Inventory last scanned: 4/30/2026, 6:52:47 PM
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature — Ogre
Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: This creature gets +1/+0 until end of turn.
Artifact Creature — Golem
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Land
{T}: Add {C}. {2}, {T}: Add one mana of any color.
Creature — Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
Creature — Angel
Flying Whenever this creature attacks, you gain 2 life.
Creature — Human Warlock
Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment Creature — Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
Creature — Zombie Warrior
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Artifact
{3}, Sacrifice this artifact: Regenerate target creature.
Creature — Dragon
Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Enchantment
{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Creature — Human Druid Ally
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Artifact Creature — Nautilus
Vigilance {1}{U}: This creature gets +3/-3 until end of turn.
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Creature — Human Knight
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, creatures with power 1 or less can't block this turn.
Creature — Human Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Enchantment Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature — Cat Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Instant
Destroy target creature or planeswalker.
Creature — Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Instant
Target player gains 7 life.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Creature — Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.
Creature — Spirit
Flying {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Creature — Turtle
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
Creature — Slith
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Land — Cave
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Druid
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
Land — Cave
This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature. Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Land — Cave
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Enchantment
Each creature you control can block an additional creature each combat.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Creature — Elf Citizen
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Artifact — Vehicle
Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Vampire Warrior
Creature — Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Snow Land
This land enters tapped. {T}: Add {R} or {G}.
Creature — Elf Artificer
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature — Djinn Monk
Flying The second spell you cast each turn costs {1} less to cast.
Creature — Crab
Defender When this creature enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Legendary Creature — Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.