Inventory last scanned: 4/30/2026, 6:52:47 PM
Creature — Hippo Ox
Trample (This creature can deal excess combat damage to the player it's attacking.)
Creature — Human Assassin
Deathtouch
Instant
Counter target Spirit or Arcane spell.
Legendary Creature — Human Wizard
{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card.
Creature — Lizard
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Enchantment — Aura
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Instant
Tap target creature. Scry 1. Draw a card.
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Artifact
Creatures you control are Slivers in addition to their other creature types.
Creature — Shade
{B}: This creature gets +1/+1 until end of turn.
Creature — Tiefling Rogue
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Dragon
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
Enchantment
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.
Creature — Dragon
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Goblin Barbarian
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Creature — Goblin Knight
Flying, first strike
Creature — Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creature — Specter
Flying Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
Instant
Prevent all combat damage that would be dealt this turn.
Instant
Nonwhite creatures get -1/-1 until end of turn.
Creature — Homarid Scout
When this creature enters, target player mills four cards.
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Creature — Elephant
When this creature enters, you gain 4 life.
Artifact — Vehicle
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Enchantment
White creatures you control get +1/+1.
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Human Warrior
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
Creature — Human Druid
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
Token Creature — Zombie Snake Hydra
Trample
Creature — Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Instant
Return target artifact, enchantment, or land to its owner's hand.
Artifact Creature — Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
Creature — Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Creature — Human Druid
{1}, {T}: Untap target land. {1}, {T}, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Creature — Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Warrior
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
Artifact — Equipment
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
Instant
Hornet Sting deals 1 damage to any target.
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Horror
Lifelink Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
Instant
Target creature gains deathtouch and indestructible until end of turn.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Target player discards a card, then mills a card.
Creature — Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)