Inventory last scanned: 5/1/2026, 6:50:56 PM
Artifact Creature — Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Creature — Kavu Soldier
Reach Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Artifact Creature — Robot Scout
{T}: Target creature you control gets +1/+1 and gains haste until end of turn. Activate only as a sorcery.
Creature — Kavu
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Creature — Kavu
Kavu creatures have trample. Whenever another Kavu enters, put a +1/+1 counter on this creature.
Creature — Kavu
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Insect
Landfall — Whenever a land you control enters, you gain 1 life.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
Legendary Creature — Vampire
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.
Creature — Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
Creature — Horror
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Octopus Pirate
Vigilance Exhaust — {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
Creature — Bird Soldier
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Spirit
Sacrifice this creature: Destroy target enchantment.
Creature — Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Instant
Choose one — • Keep Out deals 4 damage to target tapped creature. • Destroy target enchantment.
Creature — Elf Druid
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
Creature — Human Wizard
{B}, {T}: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
Artifact Creature — Golem
You may look at face-down creatures you don't control any time.
Creature — Human Wizard
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
Creature — Gorgon
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Creature — Human Soldier
{1}, Sacrifice two lands: Destroy target land.
Creature — Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
Creature — Human Warrior
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Human Warrior
When this creature enters, you may discard a card. If you do, draw a card.
Creature — Human Warrior
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
Creature — Cat Knight
Flying When this creature enters, you gain 2 life.
Legendary Creature — Cat Cleric
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token.
Legendary Creature — Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Legendary Creature — Phyrexian Beast
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
Artifact
{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Rogue
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artifact
When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Creature — Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Creature — Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Creature — Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, you may discard a card. If you do, draw two cards. Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Instant
Destroy target attacking creature.
Creature — Insect
Flying {G}: This creature gets +1/+1 until end of turn.
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip {2}
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
Creature — Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Instant
Exile target permanent with mana value 3 or greater.
Creature — Human Warrior
{2}: Regenerate this creature. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)