Inventory last scanned: 5/1/2026, 6:50:56 PM
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
Creature — Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Creature — Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature — Lizard
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Land
{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.
Legendary Creature — Mutant Ninja Bird
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.
Creature — Eldrazi Drone
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Eldrazi Drone
Devoid (This card has no color.) Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
Creature — Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Creature — Beast
This creature enters with X +1/+1 counters on it. {1}{G}: Regenerate this creature.
Creature — Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Creature — Insect Scout
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
Creature — Insect Assassin
Deathtouch
Creature — Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
Legendary Creature — Human Warrior Villain
Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Druid
Trample Threshold — {1}{G}: Regenerate this creature. Activate only if there are seven or more cards in your graveyard.
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Elf
Creature spells you cast with mana value 6 or greater cost {2} less to cast.
Creature — Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When this creature enters, if it was kicked, you gain 10 life.
Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Human Druid
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
Creature — Insect
Defender {2}{G}: This creature can attack this turn as though it didn't have defender.
Creature — Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Human Wizard Sorcerer
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Artifact — Food Equipment
Equipped creature gets +2/+0. {2}, {T}, Sacrifice this Equipment: You gain 3 life. When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. Equip {2}
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Creature — Elf Druid
When this creature enters, put a +1/+1 counter on target creature you control.
Creature — Serpent
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice this creature.
Creature — Phyrexian Hyena
Trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
Creature — Elemental
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
Creature — Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
Creature — Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Shaman
{1}{R}: Kumano deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
Legendary Creature — Dog
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
Artifact — Vehicle
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
Legendary Creature — Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
Artifact — Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.
Artifact — Book
At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice this artifact: Put all cards exiled with this artifact into their owner's hand.
Artifact
{1}, {T}: Put a charge counter on this artifact. {T}, Remove X charge counters from this artifact: Add an amount of {C} equal to X plus one.
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.
Creature — Zombie Horror
When this creature enters, mill four cards.
Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.