Inventory last scanned: 5/1/2026, 6:50:56 PM
Token Creature — Zombie Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Centaur Advisor
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature — Centaur Scout
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.
Creature — Wolf
{3}{R}: Target creature can't block this turn.
Enchantment Creature — Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Sliver
Sliver creatures you control have first strike.
World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Legendary Creature — Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Creature — Goat Beast
When this creature enters, put target card from an opponent's graveyard on the bottom of their library. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Human Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Creature — Spirit
Flying {U}: Return this creature to its owner's hand.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land doesn't untap during your next untap step.
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Creature — Nightmare Horror
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Creature — Zombie
Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
Artifact — Spacecraft
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Instant
Target creature gets +2/-2 until end of turn.
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Enchantment
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Creature — Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.
Creature — Plant Beast
This spell costs {2} less to cast if your opponents control three or more creatures. Reach
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Spirit
This creature can't be blocked.
Creature — Faerie Rogue
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
Creature — Hellion
Haste When this creature enters, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice this creature unless you pay {E}{E}.
Creature — Phyrexian Insect
This creature enters with two oil counters on it. Whenever this creature attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Legendary Creature — Human Spellshaper
{X}{R}, {T}, Discard two cards: Latulla deals X damage to any target.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Creature — Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
Creature — Human Soldier
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
Land
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Creature — Elemental Warrior
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Creature — Goblin Warrior
{2}{R}: This creature gets +2/+0 until end of turn.
Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
Creature — Kor Rebel
{T}, Sacrifice this creature: Exile target red creature.
Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)