Inventory last scanned: 5/2/2026, 6:52:00 PM
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
Creature — Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Creature — Goblin Shaman
Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Creature — Cyclops Warrior
Creatures you control have haste.
Creature — Djinn Wizard
Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.
Creature — Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
Land
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Legendary Creature — Human Wizard
Maga enters with X +1/+1 counters on it. When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
Artifact Creature — Golem
This creature doesn't untap during your untap step. {7}: Untap this creature. Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
Creature — Zombie
When this creature enters, each player loses 1 life.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Hellion
Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Artifact
{4}: Put a pressure counter on this artifact. {T}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Creature — Elemental
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target.
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Enchantment
{R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Sorcery
Creatures without flying can't block this turn.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Creature — Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Creature — Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature — Human Wizard
This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Creature — Human Wizard
{T}, Sacrifice this creature: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Creature — Human Wizard
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Creature — Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary Creature — Human Wizard
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Legendary Creature — Human Warrior
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Legendary Creature — Bird Soldier
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Return two cards at random from your graveyard to your hand.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.