Inventory last scanned: 5/2/2026, 6:52:00 PM
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
Creature — Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf Archer
Reach Domain — When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
Creature — Merfolk Wizard
{T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap this creature.
Creature — Merfolk Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature — Human Knight
Flying When this creature enters, you gain 2 life.
Creature — Cat
During turns other than yours, this creature gets +0/+2.
Creature — Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Creature — Bird
Flying When this creature enters, draw a card.
Creature — Bird Scout
Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Creature — Bird
Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
Artifact
When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Creature — Metathran Zombie
{B}: Regenerate this creature.
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
Creature — Djinn Artificer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Demon
Flying When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
Creature — Zombie Jackal
When this creature enters, each player discards a card.
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Creature — Aetherborn Rogue
Other Aetherborn you control get +1/+1. Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.
Creature — Human Soldier
Whenever another creature enters, untap this creature.
Artifact — Vehicle
During turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
Instant
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant
Target creature gets +7/+7 until end of turn.
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Creature — Dinosaur
Reach When this creature enters, you gain 4 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Beast
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Creature — Human Soldier
This creature can't attack alone. Whenever this creature attacks, untap target creature.
Artifact
{2}, {T}: Target player mills two cards.
Sorcery
Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Enchantment — Aura
Enchant creature You control enchanted creature.
Creature — Rat Warlock
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Sorcery
Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player discards two cards.
Sorcery
Target player discards X cards at random.
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)