Inventory last scanned: 5/2/2026, 6:52:00 PM
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Creature — Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent exiles a card from their hand.
Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Artifact
Players can't search libraries.
Creature — Eldrazi Drone
Devoid (This card has no color.) This creature can't be blocked. {3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library. {U}{U}, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
Creature — Spirit Bird
Flying {2}: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
Sorcery
Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Creature — Human Rogue
Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Spider
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Artifact
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Creature — Human Advisor
({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature.
Creature — Human Shaman
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Instant
Counter target spell with mana value 1 or less.
Creature — Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
Legendary Creature — Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Creature — Human Cleric
{T}: Destroy target Aura attached to a creature you control.
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Creature — Zombie Merfolk
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Legendary Creature — Human Druid
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Knight
Double strike, protection from black and from green
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Artifact
{T}, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Creature — Rhino Soldier
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Artifact Creature — Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
Enchantment Creature — Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Creature — Spirit
Flying Pay 1 life: Regenerate this creature.
Creature — Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature — Shapeshifter
Changeling (This card is every creature type.) Flash
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
Sorcery
Creatures target player controls don't untap during that player's next untap step.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Creature — Bird
Flying When this creature enters, return target creature to its owner's hand.
Creature — Merfolk Warrior
This creature can't be blocked.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Creature — Illusion
{U}: Counter target spell that targets this creature.
Creature — Turtle
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
Enchantment — Aura
Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn.
Creature — Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
Creature — Illusion
Creature spells you cast that share a creature type with this creature cost {1} less to cast. {T}: This creature becomes the creature type of your choice until end of turn.
Creature — Kithkin Advisor
This spell costs {1} less to cast if you control a Kithkin. When this creature enters, draw a card.
Creature — Griffin
Flying When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
Creature — Siren
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {U} or {B}.