Inventory last scanned: 5/2/2026, 6:52:00 PM
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Artifact Creature — Moonfolk Wizard
Flying Whenever this creature becomes tapped, scry 1.
Creature — Shapeshifter
Changeling (This card is every creature type.) {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Creature — Elf Warlock
Whenever this creature attacks, you draw a card and lose 1 life.
Instant
Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)
Instant
Target spell or permanent becomes colorless.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Creature — Treefolk Cleric
This creature enters with a -1/-1 counter on it. {1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Creature — Merfolk Rogue
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Instant
This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Land — Island
({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Creature — Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature — Human Soldier
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Attacking creatures get +1/+1 until end of turn.
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Kindred Enchantment — Elf
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Sorcery
Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Thrull
Sacrifice this creature: Mill three cards.
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Artifact Creature — Warrior
{1}{B}, Sacrifice this creature: You draw two cards and you lose 2 life.
Creature — Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
Creature — Spirit
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Creature — Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2}
Land
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Creature — Skeleton
When this creature dies, return it to its owner's hand.
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Creature — Beast
Vigilance
Creature — Plant Dog
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
Creature — Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
Creature — Human Warrior
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Creature — Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature — Fox Warrior
Flying {3}{W}, {T}: Tap target creature.
Creature — Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Enchantment Creature — Manticore
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
Creature — Vampire Knight
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature — Elemental
When this creature enters, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Plant Skeleton
Haste Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Creature — Mouse Soldier
Flash Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Creature — Elemental
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, creatures your opponents control get -3/-0 until your next turn.