Inventory last scanned: 5/2/2026, 6:52:00 PM
Creature — Spirit
Flying When this creature enters, you may tap target creature.
Creature — Spirit
Flying Whenever this creature attacks, you may tap target creature.
Legendary Creature — Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Creature — Human Warrior
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Creature — Goblin Soldier
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Until end of turn, all creatures become black and all lands become Swamps.
Creature — Vampire
Flying When this creature enters, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Enchantment Creature — Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Creature — Faerie Assassin
Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Creature — Dryad
Deathtouch {T}: Add {C}. {T}: Add one mana of any color.
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Creature — Faerie Wizard
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
Creature — Shapeshifter
Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Creature — Human Soldier
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Creature — Specter
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
Creature — Rat Rogue
Vigilance Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
Enchantment
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
Creature — Zombie
This creature gets +1/+0 for each artifact you control.
Creature — Human Rogue
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Creature — Human Rogue
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Rogue
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.
Creature — Vedalken Artificer
When this creature enters, draw a card.
Creature — Bird Rogue
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
Creature — Mongoose
Shroud (This creature can't be the target of spells or abilities.) Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Creature — Jackal Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchantment Creature — Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying Enchanted creature gets +2/+2 and has flying.
Creature — Leviathan
Flying This creature enters with X +1/+1 counters on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.
Creature — Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature — Spirit Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Artifact — Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature — Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire Assassin Ally
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
Creature — Illusion Wall
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
Creature — Human Wizard
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat
{1}: This creature gains first strike until end of turn.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment Creature — Unicorn
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
Kindred Sorcery — Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Creature — Noggle Rogue
When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.