Asgard Games, Texas, 77
Cards Tracked
9246
In Stock
9246
Rating
β
Inventory last scanned: 7/29/2026, 6:11:45 PM
Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Creature β Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Legendary Creature β Human Samurai
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Creature β Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Legendary Enchantment β Shrine
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Human Soldier Ally
{T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Creature β Elf Scout Ranger
Creature β Horror
Weird Insight β When this creature dies, roll a d20. 1β9 | You draw a card and you lose 1 life. 10β19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant β Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
Creature β Elemental Warrior
Trample Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature β Troll Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature β Human Knight
Defender (This creature can't attack.) As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Plane β Duskmourn
No Way Out enters with three dread counters. You can never leave β If a player would planeswalk while this plane has dread counters, chaos ensues instead. Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Creature β Dragon
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
Enchantment β Aura
Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Creature β Elemental
This creature enters with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from this creature. Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Legendary Creature β Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature β Zombie Warrior
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate this creature.
Creature β Beast
Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature β Insect Druid
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Creature β Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate this creature.
Creature β Dinosaur
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When this Aura enters, create a 1/1 white Spirit creature token with flying.
Artifact β Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.
Creature β Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchantment Creature β Cat
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Trample Enchanted creature gets +3/+3 and has trample.
Enchantment Creature β Beast
Trample Other creatures you control have trample.
Creature β Centaur Shaman
When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Sorcery
Choose one β β’ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. β’ Nylea's Intervention deals twice X damage to each creature with flying.
Enchantment Creature β Cyclops
Enchantment Creature β Giant
Enchantment Creature β Centaur Scout
Enchantment Creature β Minotaur
Enchantment Creature β Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +1/+1.
Enchantment Creature β Merfolk Soldier
Enchantment Creature β Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +1/+2.
Enchantment Creature β Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +2/+3.
Enchantment Creature β Unicorn
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.
Enchantment Creature β Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +3/+1.
Enchantment Creature β Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3.
Artifact Creature β Siren Pirate
Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Creature β Human Druid
{2}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Creature β Scarecrow
When this creature enters, you gain 2 life. {T}: Add one mana of any color.
Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
Creature β Vampire Knight
This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.
Artifact
{T}: Add {G}, {W}, or {U}.
Artifact
{T}: Add {W}, {U}, or {B}.
Artifact
{T}: Add {U}, {B}, or {R}.
Artifact
{T}: Add {R}, {G}, or {W}.