Inventory last scanned: 5/2/2026, 6:52:00 PM
Creature — Giant Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Artifact Creature — Scarecrow
Defender Creatures with flying your opponents control get -1/-0.
Creature — Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Enchantment
Whenever you cast a creature spell, tap target creature.
Instant // Sorcery
Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Faerie Rogue
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Enchantment
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Creature — Ooze
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. {0}: This permanent becomes an enchantment.
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.
Creature — Vedalken Soldier
When this creature enters, if you control two or more Gates, you may draw a card.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Artifact — Equipment
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Unicorn
{T}: Add one mana of any color.
Instant
Open Fire deals 3 damage to any target.
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
Creature — Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Instant
Target player draws four cards.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Instant
Counter target spell unless its controller pays {1} for each card in your hand.
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Creature — Human Wizard
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature — Eldrazi Processor
Devoid (This card has no color.) {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Legendary Creature — Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Creature — Spider
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
Creature — Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Artifact
{1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {T}, Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Sorcery
Orbital Plunge deals 6 damage to target creature. If excess damage was dealt this way, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
Creature — Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Legendary Creature — Demon
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
Creature — Elemental
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Creature — Spirit
This creature can't be blocked except by creatures with flying or reach.
Creature — Treefolk
When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Orc Warrior
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
Creature — Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, target player discards two cards.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.