Inventory last scanned: 5/2/2026, 6:52:00 PM
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Exile target tapped creature. Forecast — {2}{W}, Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Artifact Creature — Boar Toy
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Creature — Bird Scout
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Snow Creature — Bird
Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
Creature — Human Cleric
Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.
Creature — Human Cleric
Protection from black {W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
Creature — Spirit
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.
Artifact Creature — Thopter
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Spirit Cleric
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature — Spirit Dwarf
Reach {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Land
This land enters tapped. {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land doesn't untap during your next untap step.
Artifact — Spacecraft
When this Spacecraft enters, it deals 10 damage to up to one target creature. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Enchantment — Aura
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
Creature — Fox Cleric
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature. {T}, Remove a devotion counter from this creature: You gain 1 life.
Creature — Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Creature — Fish Insect
Flying This creature enters tapped.
Land
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Pirate
Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Creature — Devil
When this creature dies, it deals 3 damage to any target.
Artifact Creature — Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2.
Creature — Gorgon
Deathtouch
Creature — Minotaur Cleric
Whenever you cycle or discard a card, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Faerie
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature — Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Creature — Fungus Rabbit
Vigilance {2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Artifact
At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Creature — Nightmare Horse
This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.
Creature — Phyrexian Cleric
Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.)
Creature — Phyrexian Horror
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player. When this creature dies, it deals 1 damage to each creature and each player.
Creature — Zombie
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Creature — Phyrexian Beast
{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Sorcery
Destroy all nonland permanents.
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Sorcery
Plasma Bolt deals 2 damage to any target. Void — Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.