758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9052
In Stock
9052
Rating
β
Inventory last scanned: 9/11/2026, 6:10:14 PM
Legendary Creature β Mutant Hero
Flash Double strike, haste As long as Quicksilver is tapped, you may cast spells as though they had flash.
Creature β Human Artificer
When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Legendary Creature β Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Creature β Human Artificer
{T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
Artifact β Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Creature β Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
Creature β Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Creature β Elf Druid
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
Creature β Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature β Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Legendary Creature β Human Wizard
Blue Magic β When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature β Zombie Horror
When this creature enters, choose one β β’ Destroy target creature that was dealt damage this turn. β’ Exile up to two target cards from a single graveyard.
Land β Town
This land enters tapped. {T}: Add {R} or {W}.
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Creature β Wombat
Vigilance This creature gets +2/+2 for each Aura attached to it.
Legendary Creature β Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Legendary Creature β Angel
Flying, vigilance Radiant gets +1/+1 for each other creature on the battlefield with flying.
Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Creature β Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Creature β Dwarf Cleric
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Instant
Destroy target artifact or tapped creature. You gain 3 life.
Land β Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legendary Creature β Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
Creature β Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Creature β Demon
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, if its spectacle cost was paid, each opponent discards a card.
Creature β Human Soldier
{2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.
Creature β Dinosaur
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.
Sorcery
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature β Minotaur Berserker
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Artifact Creature β Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature β Mouse
The second spell you cast each turn costs {1} less to cast. Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Creature β Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature β Goblin Berserker Villain
Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Creature β Goblin Knight
Double strike (This creature deals both first-strike and regular combat damage.)
Sorcery // Sorcery
Enchantment
This enchantment can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Land
{T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
Sorcery
Choose one or more β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Destroy target land.
Sorcery
Return target creature card from your graveyard to your hand.
Instant
Create two 1/1 white Soldier creature tokens.
Instant
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target creature cards that share a creature type from your graveyard to your hand.
Legendary Creature β Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.