758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9052
In Stock
9052
Rating
β
Inventory last scanned: 9/11/2026, 6:10:14 PM
Land β Gate
This land enters tapped. {T}: Add {B} or {R}.
Creature β Devil
Haste EchoβDiscard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature β Thrull
{T}: This creature deals 1 damage to target creature and that creature's controller loses 1 life.
Artifact
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
Legendary Creature β Demon
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Creature β Ogre Warrior
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Artifact
{1}, {T}: Add {B}{R}.
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Enchantment
Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.
Creature β Elf Druid Rogue
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature β Elf Rogue
Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Legendary Creature β Cat Soldier
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 2 damage to each creature and planeswalker your opponents control. II β You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III β Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
Instant
Radiance β Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Creature β Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Creature β Beast
Trample Landfall β Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature β Lizard Berserker
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
Creature β Cyclops
This creature gets -2/-0 as long as two or more creatures are blocking it.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature β Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Legendary Creature β Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Sorcery
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature β Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
Legendary Creature β Faerie Dwarf
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number β β’ Each player creates a Treasure token. β’ Each player sacrifices a creature of their choice. β’ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Sorcery
Choose one or more β β’ Each player discards two cards. β’ Each player loses 4 life. β’ Each player sacrifices two creatures of their choice.
Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature β Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Alliance β Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
Legendary Creature β Mutant Ninja Turtle
Alliance β Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Sorcery
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.
Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Creature β Rat Rogue
{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
Creature β Rat
{B}: Destroy target artifact, creature, or land you control.
Creature β Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Creature β Human Shaman
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
Creature β Human Citizen
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}
Creature β Bird Assassin
Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Wolf
Deathtouch Ferocious β Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.
Creature β Beast
Sacrifice a Beast: You gain 4 life.
Creature β Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
Creature β Gremlin
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Creature β Wurm
When this creature enters, you gain 4 life.
Creature β Phyrexian Horror
Corrupted β When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.
Creature β Dinosaur
When this creature enters, choose one β β’ This creature gains haste until end of turn. β’ Destroy target artifact or enchantment.
Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.