Inventory last scanned: 5/3/2026, 7:23:11 PM
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Creature — Shapeshifter
Flash You may have this creature enter as a copy of any creature on the battlefield.
Creature — Spirit
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.
Legendary Creature — Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sorcery
Gain control of each noncommander creature with mana value 3 or less.
Creature — Angel
Flying When this creature enters, tap all creatures your opponents control.
Creature — Angel
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Instant
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Instant
You draw two cards and you lose 2 life.
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Instant
Exile all other spells and counter all abilities.
Sorcery
You may play up to three additional lands this turn.
Enchantment Creature — Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Enchantment Creature — Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Legendary Creature — Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Land
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Creature — Angel
Flying, first strike, vigilance, lifelink
Creature — Angel
Flying When this creature enters, destroy all tapped creatures.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Creature — Giant Shaman
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Artifact
You may spend white mana as though it were red mana.
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Creature — Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Creature — Dragon
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Land — Desert
When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
Legendary Creature — Mutant Ninja Human
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
Creature — Spirit
Flying Other Spirits you control get +1/+1.