758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9060
In Stock
9060
Rating
β
Inventory synced 8 hours ago

Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Creature β Phyrexian Warrior
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.

Legendary Creature β Phyrexian Praetor
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature β Spirit
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Angel Cleric
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Legendary Creature β Human Elf Warlock
Bewitching Whispers β When Shessra enters, target creature blocks this turn if able. Whispers of the Grave β At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

Artifact Creature β Robot
Flying When this creature enters, create a 1/1 white Soldier creature token.

Creature β Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card.

Enchantment β Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

Artifact β Vehicle
Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1

Artifact β Vehicle
Flying When this Vehicle enters, create two 1/1 white Soldier creature tokens. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Enchantment β Aura
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment Creature β Snake Druid
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel β {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature β Human Spirit Dragon
Flying, vigilance Flurry β Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Legendary Creature β Elder Demon
Flying Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.

Creature β Dragon
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.

Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Enchantment β Aura
Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.

Creature β Faerie
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.

Creature β Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature β Merfolk Warrior
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.

Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.

Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.

Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Land
This land enters tapped. {T}: Add {R} or {G}.

Creature β Kraken
Constellation β Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.

Instant
Shock deals 2 damage to any target.

Legendary Creature β Human Rogue Villain
During your turn, Shocker has first strike. Vibro-Shock Gauntlets β When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.

Sorcery
Exile target artifact, enchantment, or creature with flying.

Creature β Badger Pest
Trample Whenever this creature attacks, you gain 2 life.

Creature β Elemental
{U}: Exile this creature, then return it to the battlefield face down under its owner's control. {1}: This creature gets +1/-1 or -1/+1 until end of turn. Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature β Merfolk Scout
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Creature β Human Rogue
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Artifact β Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Artifact Creature β Phyrexian Beast
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.

Artifact β Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. EquipβSacrifice another nonland permanent. Activate only once each turn.

Sorcery
Choose one β β’ Target player discards two cards. β’ Target player draws two cards and loses 2 life.

Legendary Creature β Human Ninja
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.

Creature β Zombie Bird Warrior
Flying {1}: This creature gains haste until end of turn.

Creature β Drake
Flying When this creature enters, return a creature you control to its owner's hand.

Creature β Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Legendary Creature β Mutant Villain
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast β Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.

Artifact Creature β Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.