758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9060
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9060
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β
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Creature β Frog Warrior
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.

Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.

Creature β Rhino Performer
Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Enchantment
When this enchantment enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Creature β Spider
Reach When this creature enters, you may destroy target creature with flying.

Creature β Phyrexian Warlock
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."

Enchantment Creature β Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Creature β Goblin Rogue
Giant spells you cast cost {2} less to cast.

Creature β Rhino Bard
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}. Destroy target creature.
Creature β Zombie
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Legendary Creature β Insect Mutant Scientist
Flying When Stockman enters, draw a card, then discard a card. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Creature β Human Soldier
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.

Creature β Elf Druid
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.

Creature β Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.

Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.

Instant
KickerβSacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Creature β Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature β Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.

Legendary Creature β Centaur Warrior
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Artifact
Spells you cast cost {1} less to cast.

Creature β Gargoyle
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.

Creature β Spirit Chimera
{W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Giant
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Creature β Rhino Soldier
When this creature enters, target opponent skips their next combat phase.

Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.

Artifact Creature β Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color.

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.

Creature β Goblin Bard
When this creature enters, each opponent discards a card.

Artifact β Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature β Orc Pirate
Raid β When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.

Creature β Human Pirate Wizard
Raid β When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

Creature β Human Pirate
Raid β When this creature enters, if you attacked this turn, draw a card.

Enchantment Creature β Human Shaman
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.

Creature β Human Shaman
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Creature β Dwarf Shaman
This creature gets +1/+0 for each artifact you control. Magecraft β Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.

Sorcery
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Creature β Dragon
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Creature β Merfolk Wizard
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.

Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Creature β Human Cleric Shaman
{R}: This creature gets +1/+0 until end of turn.

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Creature β Elemental
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.

Enchantment
As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Creature β Dwarf Cleric
Lifelink

Creature β Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.

Instant
Choose one β β’ Put two +1/+1 counters on target creature you control. β’ Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.

Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Sorcery
Strangle deals 3 damage to target creature or planeswalker.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.