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Legendary Creature β Time Lord Doctor
Peaceful Coexistence β At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

Legendary Artifact
{T}: Put an oil counter on The Filigree Sylex. {T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex. {T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.

Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Artifact β Vehicle
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

Legendary Creature β Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Legendary Creature β Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Legendary Creature β Time Lord Doctor
When The Fugitive Doctor enters, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

Legendary Creature β Frog Horror Mount
Trample, haste Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1

Land β Town
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Create a 1/1 black and green Insect creature token. IV β Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Land β Sphere
This land enters tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Draw a card.

Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.

Legendary Creature β Human Villain
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Instant
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.

Creature β Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Creature β Elf Shaman
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.

Creature β Insect Monk Cleric
{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Legendary Creature β Human Villain
Other Villains you control get +2/+1. {1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.

Legendary Creature β Human Artificer Ally
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Mill two cards, then you may return a creature card from your graveyard to your hand. III β Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Return target instant card from your graveyard to your hand. II β Return target sorcery card from your graveyard to your hand. III β Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Land β Sphere
This land enters with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) II β Return target creature card with mana value 3 or less from your graveyard to the battlefield. III β Put a +1/+1 counter on up to one target creature.

Land β Sphere
{T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.

Legendary Creature β Elf Rebel
Flying Alliance β Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I β Destroy all creatures. II β Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Legendary Artifact β Vehicle
Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile up to one target creature. II β Target creature you control gets +2/+2 and gains flying until end of turn. III β Return the exiled card to the battlefield under its owner's control.

Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Legendary Creature β Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

Snow Creature β Slug
{S}: This creature gains haste until end of turn. ({S} can be paid with one mana from a snow source.) Sacrifice a creature: Add {R}.

Legendary Creature β God
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III β Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Legendary Creature β Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Legendary Enchantment
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

Legendary Creature β Time Lord Doctor
Time Lord's Prerogative β Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Legendary Creature β Human Scientist Villain
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.

Land β Sphere
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.

Legendary Creature β Human Hero
Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Legendary Creature β Human Bard
Lands you control enter untapped. The Minstrel's Ballad β At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

Legendary Creature β Human Hero
Flash Flying When The Wasp enters, target Hero gains hexproof until end of turn. Whenever The Wasp attacks, tap target creature defending player controls.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.

Creature β Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. Equip {4}

Creature β Human Rogue
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)