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9060
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9060
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Creature β Vampire Soldier
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.

Creature β Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Creature β Drix Artificer
When this creature enters, put a +1/+1 counter on each of up to two target creatures. Warp {2}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Conspiracy
(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Sorcery
Draw three cards. Target player mills three cards.

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

Creature β Elf
{T}: You gain 1 life for each Elf on the battlefield.

Artifact β Equipment
When this Equipment enters, you gain 2 life. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Bear Druid
{T}: Add {G}. Threshold β This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature β Human Werewolf
Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.

Instant β Arcane
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Counter target spell unless its controller pays {2}. Counter that spell unless its controller pays {4} instead if this spell was cast using teamwork.

Sorcery
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.

Creature β Human Knight
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature β Vampire
Flying WardβDiscard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Creature β Cat Spirit Avatar
Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.

Sorcery
Each player discards their hand, then draws seven cards.

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Legendary Creature β Human Artificer Villain
Whiplash enters tapped. Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.

Legendary Enchantment Artifact
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Creature β Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

Creature β Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Creature β Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.

Creature β Drake
Flying When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.

Creature β Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.

Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.

Enchantment
Whenever you cast a noncreature spell, draw a card.

Creature β Mouse Citizen
Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.

Legendary Creature β Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Creature β Human Shaman
{T}: Add {G}. Ferocious β {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Artifact Creature β Construct
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

Creature β Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.

Creature β Dragon
Flying Cold Breath β When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.

Creature β Cat
Flash When this creature enters, return a creature you control to its owner's hand.

Instant
All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.

Enchantment β Aura
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Legendary Creature β Human Hero
Power-up β {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

Enchantment β Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.

Legendary Creature β Human Hero Villain
When White Widow enters, choose one β β’ Put a +1/+1 counter on each of up to two target creatures. β’ Return target artifact or enchantment card from your graveyard to your hand.

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Creature β Spirit
{B}: Target player dealt damage by this creature this turn loses 1 life.

Creature β Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Artifact Creature β Scarecrow
Delirium β Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Artifact Creature β Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)

Artifact Creature β Scarecrow

Legendary Creature β Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target creature gains deathtouch until end of turn. β’ Target creature gets -2/-2 until end of turn.

Creature β Zombie Soldier
This creature enters tapped. Life Drain β Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Creature β Zombie Soldier
This creature enters tapped. Life Drain β Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.