758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9059
In Stock
9059
Rating
β
Inventory last scanned: 9/9/2026, 6:11:37 PM
Creature β Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Legendary Creature β Human Soldier Hero
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Artifact β Vehicle
Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature β Human Soldier Hero
Flying, first strike, ward {1} Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature β Human Kree Hero
Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
Legendary Creature β Kree Soldier Hero
Flying, vigilance Cosmic Awareness β As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Creature β Human Wizard
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.
Legendary Creature β Human Pirate
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Land β Cave
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature β Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Sorcery
Return up to three target creatures to their owners' hands.
Creature β Unicorn
Constellation β Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature β Vampire
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Enchantment β Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Enchantment β Aura
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel β {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Creature β Satyr Shaman
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
Artifact β Vehicle
Flying, vigilance {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment β Aura
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Legendary Creature β Vampire Soldier
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature β Symbiote Villain
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R}
Creature β Nightmare Horse
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Plant Wall
Defender
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creature β Vampire
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature β Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
Creature β Insect Horror
Flying When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Creature β Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Creature β Human Advisor
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Artifact Creature β Gnome
When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
Enchantment β Aura Cartouche
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)
Creature β Spirit
Defender (This creature can't attack.) When this creature enters, draw a card.
Creature β Human Detective
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.
Enchantment β Case
When this Case enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") To solve β You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved β {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment β Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve β Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved β Creatures you control get +1/+0.
Enchantment β Case
You may play an additional land on each of your turns. To solve β You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved β You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment β Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve β You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved β If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment β Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve β There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved β At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment β Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve β Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved β Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Legendary Creature β Human Berserker
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature β Human Berserker
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Enchantment β Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Enchantment
Untapped creatures you control get +0/+2.
Land
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Creature β Crocodile
Instant
Draw two cards, then discard a card.