758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9059
In Stock
9059
Rating
β
Inventory last scanned: 9/9/2026, 6:11:37 PM
Enchantment β Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.
Instant
Destroy target enchantment. You gain 2 life.
Creature β Merfolk Wizard
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Creature β Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
Artifact
Activated abilities of creatures can't be activated.
Creature β Nightmare Wombat
{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Enchantment β Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Enchantment
When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.
Enchantment β Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchantment β Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on this Aura. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.
Creature β Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature β Human Cleric
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Artifact Creature β Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Artifact Creature β Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Instant β Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Creature β Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature β Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this card.
Creature β Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
Creature β Elemental Mutant
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Creature β Demon
At the beginning of your upkeep, sacrifice a creature. When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
Creature β Lizard Rogue
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Creature β Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature β Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature β Human Soldier Advisor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Sorcery β Lesson
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign β {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Creature β Human Citizen
When this creature enters, choose one β β’ Puff Piece β Put a +1/+1 counter on each of up to two target creatures. β’ Investigative Journalism β Return target creature card with mana value 2 or less from your graveyard to your hand.
Legendary Creature β Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Legendary Creature β Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
Creature β Human Citizen
When this creature enters, choose one β β’ Repair β Return target card with mana value 4 or greater from your graveyard to your hand. β’ Impound β Exile target artifact or enchantment.
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna β Equip {3}
Artifact β Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Instant
Discard your hand, then draw two cards.
Legendary Creature β Human Knight
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Artifact β Vehicle
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature β Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Legendary Creature β Dragon
Flying, trample, haste If Darigaaz would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Land β Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
Legendary Creature β Dragon
Flying Whenever Darigaaz deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Creature β Human Artificer
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Creature β Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Instant
Destroy target nonblack creature. It can't be regenerated.
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Destroy target black creature.