758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9059
In Stock
9059
Rating
β
Inventory last scanned: 9/9/2026, 6:11:37 PM
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
Enchantment
As this enchantment enters, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead. At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Instant
Scry 2, then draw a card.
Artifact
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Sorcery
Each player discards three cards.
Creature β Moogle
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Sliver
All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Destroy target artifact or land.
Enchantment β Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Creature β Demon
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Creature β Demon
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
Enchantment β Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Enchantment
Creatures can't be the targets of spells.
Instant
Counter target creature spell. Draw a card, then discard a card.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Artifact β Vehicle
Flying {T}: Add one mana of any color. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant // Instant
Instant
This spell costs {2} less to cast if it targets an attacking creature. Target creature gets -4/-0 until end of turn. Draw a card.
Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
Creature β Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. β’ Return target creature to its owner's hand. β’ Target player draws two cards, then discards a card.
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
Creature β Human Wizard
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Enchantment β Room // Enchantment β Room
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Instant
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Legendary Creature β Human Rogue
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Creature β Demon
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Land β Desert
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Creature β Beast
Cycling {R} ({R}, Discard this card: Draw a card.)
Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Land β Desert
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Sorcery
Destroy target permanent.
Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Creature β Wolf
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature β Human Pirate
This creature can't attack unless you control an artifact.
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Enchantment β Aura
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
Instant
Choose one β β’ Destroy target creature with toughness 4 or greater. β’ Destroy target enchantment.
Sorcery
Choose one β β’ Destroy target artifact. β’ Creatures without flying can't block this turn.
Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.