758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9063
In Stock
9061
Rating
β
Inventory last scanned: 9/10/2026, 6:10:10 PM
Creature β Beast
This creature can't attack or block alone.
Creature β Wolf
Haste {1}{R}: This creature gets +2/+0 until end of turn.
Sorcery
Choose one β β’ Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. β’ Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Creature β Djinn
Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of this creature.
Enchantment β Aura
Enchant creature you control Creatures you control have haste.
Creature β Elemental
Trample Land creatures you control have trample. Landfall β Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature β Elemental
{1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Human Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to each opponent.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.
Instant
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Choose one β β’ Untap target permanent. β’ Destroy target non-Aura enchantment. β’ Target creature loses flying until end of turn.
Creature β Insect
Flying {G}{G}: This creature gains first strike until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Creature β Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature β Elf Druid
Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Sorcery
Target opponent skips all combat phases of their next turn.
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.
Creature β Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Artifact β Vehicle
When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Enchantment
Whenever you cast an enchantment spell, draw a card.
Creature β Merfolk Soldier
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Sorcery
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Creature β Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature β Human Mercenary
Reach Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Creature β Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Instant β Lesson
Lands you control gain all basic land types until end of turn. Draw a card.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
Creature β Griffin
Flying
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Creature β Drake
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Creature β Sphinx Rogue
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Creature β Wurm
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact β Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +X/+0 until end of turn.
Artifact β Equipment
{3}: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)