Inventory last scanned: 4/29/2026, 6:31:33 PM
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment — Aura
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Creature — Efreet
Flying {0}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Enchantment — Aura
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Legendary Planeswalker — Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
Creature — Elf Lizard Wizard
Flash When this creature enters, you may counter target spell.
Legendary Creature — Halfling Citizen
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Artifact Creature — Frog
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Creature — Cat Beast
Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature."
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Snow Land
{T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact Creature — Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Creature — Elemental Shaman
Sacrifice this creature: Destroy target nonbasic land.
Creature — Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Legendary Creature — Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Enchantment
{G}{G}: Put a spore counter on target Fungus.
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Creature — Fungus Elemental
{G}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Elf Druid
{T}: Add {G}.
Legendary Creature — Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
Legendary Creature — Dragon
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Wizard
When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice this enchantment: Add {G}{G}.
Legendary Creature — Beast
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Creature — Giant Wizard
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature — Sliver
Sliver creatures you control have flying.
Legendary Creature — Satyr
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.