758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9052
In Stock
9052
Rating
β
Inventory last scanned: 9/11/2026, 6:10:14 PM
Enchantment Creature β Human Druid
When this creature enters, put a +1/+1 counter on target creature you control. Channel β {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Creature β Human Samurai
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature β Plant
10,000 Needles β Whenever this creature attacks, it gets +9999/+0 until end of turn.
Instant
Target creature gains flying until end of turn.
Creature β Goblin Berserker
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
Creature β Merfolk Scout
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Creature β Elf Warrior
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature β Human Cleric Druid
{T}: Untap target land.
Creature β Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Creature β Raccoon Berserker
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature β Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Legendary Creature β Mutant Hero
Flying When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Creature β Shapeshifter Ally
You may have this creature enter as a copy of any Ally creature on the battlefield.
Creature β Human Warrior
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.
Legendary Creature β Human Warlock
Other creatures get -1/-1.
Legendary Planeswalker β Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. β2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."
Legendary Creature β Human Elf Bard
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Creature β Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Creature β Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Creature β Hydra
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Legendary Creature β Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Creature β Spirit
Sacrifice this creature: Destroy target enchantment.
Creature β Spirit
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature β Spirit
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Creature β Spirit
Deathtouch {4}{B}: Each opponent loses 2 life and you gain 2 life. This ability costs {4}{B} less to activate if you've drawn three or more cards this turn. Activate only once each turn.
Creature β Spirit
When this creature enters, choose one β β’ Return up to one target Ninja or Rogue creature card from your graveyard to your hand. β’ Put target creature card from your graveyard on top of your library.
Creature β Spirit
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Creature β Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature β Human Villain
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Sorcery
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature β Turtle Ninja
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Creature β Turtle Ninja
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Legendary Creature β Human Ninja
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Sorcery
Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Choose one or both β β’ Target creature gets +3/+3 until end of turn. β’ Target creature gets -3/-3 until end of turn.
Legendary Land
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Creature β Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Legendary Creature β Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Creature β Dog
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Creature β Elf Druid
Magecraft β Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
Snow Creature β Wolverine Beast
Whenever this creature becomes blocked, you may have it deal 1 damage to any target.
Legendary Planeswalker β Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. β2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Legendary Creature β Human Warrior Ally
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Creature β Bird Shaman
Flying When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Bird Skeleton
Flying {B}: Regenerate this creature. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature β Nightmare Insect
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.